Game:
Press play and select a level to play a level (depending on how unity works, it's possible that the levels will be blank,
in which case go back to the main menu and create a level with the level editing instructions.
If you get level, imagine it as a top down floor plan of a building.
The solid white walls are reflective walls. Wifi signal bounces off of them but doesn't go through them. The white walls
with empty space in between are thin walls. Wifi signal both penetrates and reflects off, but at a reduced strength.

Drag the wifi router and place it somewhere in the level, and click "run" to test it. The game will calculate your score
and display it to you, try to get as high a score as possible!



Level Editor:
CLick and drag with the mouse to place walls, press 1, 2, or 3 to select a different type of wall.
Press tilde, right click, or shift click to delete.

Press tab to swap between editing scoring zones and editing walls.

Once you're in the score zone editor, click and drag to add blue score zones where the coverage is counted.
